
INFORMATION FOR MODDERS SEEKING TO MAKE COMPATIBILITY PATCHESĬhange Info Noses are located at 4155 to overlay ontop of new eye textures that are layered from 4149 to 4154Īlternatively, set the weight of your faces to 0 in the json as below. Go to Steamsteamappsworkshopcontent7638902148781980assetsdatapeoplePartsĭelete DebugFace, DebugFace2, and NoDebugFace, or move to new folder
#Wildermyth updates how to
HOW TO REMOVE DEBUG FACE (RECOMMENDED IF ONLY USING FACE SUPPORTED MODS)

Navigate to Steamsteamappsworkshopcontent2148781980assetsdatapeoplePartsDebugFace If you have other face mods stacking follow these steps. USING OTHER FACE MODS? EXPERIENCING BUGS? MODS BUILT FOR 10,000 FACES OF WILDERMYTH! (ADD-ONS) All of the new features added by this mod are available during character creation even ones not allowed by NPCs! The generated faces only utilize the vanilla assets to avoid any clashing aesthetics. NPC Generation is completely supported so you’ll be very unlikely to ever encounter the same face ever through many playthroughs. This mod functions as a foundation for other mods to build, and add upon allowing for combining multiple face mods into one with the ability to mix and match facial features.

It then also expands on these options with new eyes that completely support expressions in game! This mod separates all of the facial features into their own categories such as Eyes, Noses, Mouths. In fact since more updates have come along with new eyes added, as well as other modders creating add-ons to 10,000 Faces of Wildermyth, the number is way larger now! I’m not willing to do the math, but there’s TONS of combinations! Is there actually 10,000 faces? Yes, there in fact is WAY MORE than 10,000 combinations.
